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Steampunk Hallway
For this piece, I really wanted to have fun with my materialization and incorporate some animated light materials.
I started off with my trim sheet, I used hard surface modeling in Maya to create my high poly and took it to the painter to finish up the rest. I then reworked some of the painter's smart materials that I used on my trim sheet to create my tiling wall panel texture. I took some inspiration from the original Beauty and the Beast to create a small batch of unique assets to occupy the altar room. I used Substance Designer to create the alphas for my enchanted glass animated material.
Overall It was a great challenge to take a hallway and really expand on it with vaulted ceilings and hexagonal rooms.
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