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Tech Projects

Clock Tower
Game Demo

This Demo was the continuation of a preliminary puzzle game that utilizes impossible architecture to distort reality. The working title is "Unreliable Narrator" and this is a demo of one of the earliest levels, the clocktower. You as the player character have the abiliy to control the passage of time, as illustrated by the moving hands of the clock. The main enemy is a two headed hydra flower that occupies the lower section of the clock. As you manipulate the passage of time, the flower lets out one last scream and dies, leaving behind its harmless second head to mourn. The modular kit, the watch face and all other large environment elements were concepted and created by me. There are some small inclusions of 3D scans, mainly in the hay texture on the lowest floor.

Archeology
Game Demo

With this game I wanted to reference one of my portfolio pieces, The "Historians Office". I took the concept outside, to a ruin based on the archaeological site of Leptis Magna. I created a interconnected lighting setup using Blueprints in Unreal Engine 5, and then went on to create a pick up and inspect mechanic. Some other elements I added were the third to first person toggle, in order to inspect the elements closer than what is possible in 3rd person. I created the digging blueprints from scratch, including using the Niagra particle system to generate clouds of dust. One of the vases is unlike the others, and can be placed on a pedestal to trigger a win. The Ground was created with a vertex paint material. The Lights and Light switch are all my assets, along with the vases. The exterior arena was modeled by me and textured using Unreal Megascans and Tri-Planar projections. Any additional assets are 3D scans sourced from the Megascans library.

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