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Vase and Altar

Created as a part of an art test, inspired by some of the wonderful Altar locations in Assassin's Creed Valhalla.
I am someone who values historical accuracy in all the work that I do, which aligns quite well with Ubisoft's style of storytelling.
For the design of the Vase, I referenced a Green soapstone mine in Norway that dates back to the 9th century, along with some particularly beautiful artifacts from the Harrogate Hoard.
I began work in Maya creating my Blockout, Lowpoly and Midpoly. I utilized Zbrush to create organic shapes and textures that would add to the believability of my materials for my texturing stage. I created custom smart materials in Substance Painter in order to keep my materialization consistent throughout my different assets. I also utilized Adobe Photoshop and Illustrator to create tileable Alpha masks. For the final rendering of my model, I utilized Unreal Engine to light and stage my assets to really create the feeling of a shrine within the space.

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